Head over to the documentation to install and get started! Net:Fire("MessageAll", "This is pretty red!") Net:FireAllExcept(Player, "MessageAll", Message) Net:On("MessageAll", function(Player, Message) Net:On("Message", function(Player, To, Message) Examples local Red = require(Path.To.Red) Red is boilerplate free, there is no setup process. The Red API is very simple and easy to use, and it fits seamlessly into any project. This creates full autocomplete and type checking for the developer. Red uses Luau, and is internally typed completely in strict Luau. Red Testing - Roblox Developer Experience Here you can view the differences between Red and normal Roblox networking in many cases. To view benchmarks yourself, Red has a testing place. This saved bandwidth comes at a minimal performance cost, and is often faster than other libraries because of it’s simplicity. This event packing allows Red to use much less bandwidth than normal Remote Event usage. Unlike many other networking libraries, which very simply wrap around Remote Events and Functions, Red uses a single Remote Event and identifiers to pack remote events and functions into a single call. However, Red also has it’s own recommended structure that enforces good practices and creates more performant code. Red allows the developer to use whatever structure they’d like. Red is suitable for any project, from tiny experiments to large-scale games. Red is a networking library for Roblox that combines a good structure with blazing fast performance to provide a good developer experience. Red A simple, fast, and powerful networking library.
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